Team Satyug · Mechanism-design simulator, v2 · The complainantHover or tap any dotted term for an explanation and its current value

Why convictions are few when FIRs are many

The victim is a player too. How long a complainant stays in the case decides who is left to testify, which decides the conviction probability the accused actually faces, which decides whether pleading or waiting is cheaper.

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Inputs are set on the Simulator page. This page reads the current scenario; the scenario buttons above switch presets here too.

Who is still there when the trial happens

A complainant, and the witnesses who come with them, stays in a case while the discounted value of a conviction (with any compensation) exceeds the cost of attending for the expected wait plus the private compromise on offer. The curve is the share who persist against the wait; the marker is the current scenario.

The funnel: 10,000 FIRs under the current scenario

Where cases die. Convictions are few not because trials acquit but because most cases never reach a judgment: the police close some, the complainant gives up on more, and the accused buys the rest.

The two loops

The first loop runs through the accused: a long wait makes pleas rare, rare pleas keep the trial list full, a full list keeps the wait long. The second runs through the victim and is perverse: a long wait makes complainants quit, quitting relieves the docket, so the system settles at a high wait with the clearance done by attrition rather than judgment. Adding judges alone shortens the wait a little, fewer victims quit, more cases survive to trial, and the wait climbs back. The reform works on both loops at once: a fresh-case list keeps the complainant in, Item A1 gives them a reason to stay, and Items E1–E2 mean that even a complainant who gives up leaves usable evidence behind, so waiting the victim out stops paying.